Ciutat i Joc: A framework on game-based learning and storytelling to foster civic competences

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«Ciutat i Joc» (City and Play) is a social action project coordinated by researchers from the Centre for Image and Multimedia Technology (CITM) and the DiCode research group (Digital Culture and Creative Technologies Research Group) at the Universitat Politècnica de Catalunya – BarcelonaTech (UPC), the Universitat Oberta de Catalunya (UOC) and the University of Barcelona (UB), and funded by Barcelona City Council. The aim of the project is to promote civic competences and reflection on the urban environment among adolescents through the creation of an open framework that uses methodologies based on play, co-creation and storytelling.

Through the creation of an open framework designed for teachers and educators, adolescents co-create urban design proposals from the perspective of how public spaces in the city are used.

The framework structures the methodology around three core axes with pedagogical elements already tested in several schools in Barcelona:

1. Identifying urban challenges

Understanding and analysing real challenges in the urban space (mobility, accessibility, sustainability, safety, etc.) and how they affect citizens. Emphasis is placed on three cross-cutting perspectives: ecological, gender and intercultural.

Using an ideation card game, students generate imaginary urban scenarios linked to real neighbourhood problems (such as mobility, green spaces and public uses). This game stimulates speculative imagination and encourages debate.

2. Co-creation workshops

Participatory activities in which students explore, imagine and propose solutions. These combine:

  • Speculative storytelling: imagining futures and telling stories about possible cities.
  • Game-based learning: using games and playful dynamics to learn about the city and citizenship.
  • Collaborative co-creation: peer-to-peer discussion and idea building.

Participants build digital versions of real spaces in their neighbourhoods inside Minecraft, using maps based on real neighbourhood data, allowing them to visualise and collaboratively experiment with possible future urban transformations.

3. Fostering civic competences

The framework defines specific competences to be developed, such as awareness of the right to the city, futures literacy (the ability to imagine and anticipate possible futures), ecological commitment, and gender and intercultural perspectives.

After creating the scenarios and prototypes, students take part in guided discussions to reflect on and debate how to address urban challenges.

Researchers from CITM co-designed the card game and identified the main urban challenges in the areas where the workshops were held through citizen participation platforms such as Decidim. They also evaluated and validated the co-creation methodology using ethnographic methods (including workshop observations, diaries, group interviews with students and interviews with experts).

The results showed that:

  • The combination of play, co-creation and storytelling was effective as an educational methodology for fostering civic competences in adolescents.
  • The project enabled strong links to real contexts, addressing genuine urban issues and giving young people a voice.
  • Interaction in digital environments such as Minecraft facilitated collaborative and creative participation.

A freely accessible resource kit has been developed so that teachers can apply this methodology in the classroom.

 



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