Game is a universal language that is characterized by entertainment, and established rules with clear and tangible objectives. Video games are capable of creating deep immersion experiences that can capture the player’s attention.
A "serious game" is not aimed at entertainment: making the best of video games can create realistic environments for testing strategies, tactics, theories and ideas with the ultimate goal of creating models, prototypes, experiments, tasks of learning and improving skills in a more rapid, inexpensive, enjoyable and efficient way.
As an important feature, the "serious games" clearly define the objectives of the game, eliminating irrelevant information and marking clearly measurable targets in a particular task or activity.
CIT UPC is works on several research areas in which, through the design of serious games, the cost of diagnosing diseases related cognitive disorders get reduced. Early diagnosis of these diseases would allow treatment and could positively alter the prognosis in the short and long term. These new models replace manual tests that are currently used, from which specialists perform medical diagnosis:
- Design of interactive 3D graphics environments for neurorehabilitation.
- Application of virtual reality in the design of serious games
- Tools to improve early detection, monitoring and rehabilitation of cognitive disorders
- Creation of virtual environment for early detection of senile dementia
"One of the challenges is to adjust the formula to know that certain parameters can make the diagnosis on the patient's cognitive level", said Dr. Dani Tost. "The idea of this test, cheaper than those used now, is that health systems serve for early detection generalized to the whole population."