
TECHNOLOGICAL CAPABILITIES
- Virtual and augmented reality and immersive interaction
- Data visualization
- Crowds and virtual human animation
- Geometry processing and procedural modelling
- Real-time rendering
- Creation of augmented reality applications
- Inclusion of multisensory feedback (tactile, proprioceptive, auditory) in immersive virtual environments


- High-precision recording of georeferenced virtual objects in the real world
- Optical systems for virtual reality, augmented reality and mixed reality
- Usability of applications and video games
- Modelling and animation in 2D and 3D with a high level of realism
- Registration and processing of physiological signals for the adaptation of visual environments to the user in real time
- Serious Games
AREAS OF APPLICATION
HEALTHCARE
- Training
- Clinical psychology
- Surgery
- Rehabilitation
- Serious games
HERITAGE BUILDINGS
- Refurbishment and restoration
- Documentation
- Heritage routes
INDUSTRY 4.0
- Design of industrial plants
- Optimization of products and processes
- Maintenance and monitoring of plants
- Training of operations and staff
- Incident management in plant and/or processes
URBAN SPACES
- Urban modelling
- Policies of urban management
- Social dynamics norms in public spaces
- Simulation of urban transformation
- Construction
- Consultancy
ARCHEOLOGICAL ELEMENTS
- Inventory
- Catalogues
- Reconstructions
DEVELOPMENT OF VIDEO GAMES AND APPS
- Leisure and entertainment
- Transmedia
- Marketing and publicity
- Gaming
EDUCACIÓN
- STEM learning improvement
- Soft skills training
EQUIPMENT AND FACILITIES

- Cave Automatic Virtual Environment (CAVE)
- StereoWall
- High-speed 3D scanner with extra-long range
- Human-computer interaction laboratory (includes eye tracking)
- 225m2 audiovisual set with audiovisual equipment
- Audio recording studio
- CGI, video and colour management laboratory
- Optical tracking systems
- Virtual reality viewers and motion sensors
RELATED PROJECTS

