TECHNOLOGICAL CAPABILITIES

OCEAN ENERGY
- Tidal power, wave power, offshore wind power, ocean thermal energy conversion, energy form currents and blue energy or salinity gradient energy.

MARITIME TRANSPORT
- Energy saving, reduction of contamination and improvement in management of energy quality and emissions.

PORT ACTIVITIES
- Studies of the traffic of boats in ports and air quality, using data from the automatic identification system (AIS) during manoeuvres.
- Production and maintenance of shipyards.

MARINE LIVING RESOURCES
- Prediction of hydro-morphodynamic and ecological evolution.
- Management of coastal bays.
- Monitoring of estuaries.
- Use of meteo-oceanographic conditions.
- Automatic learning. Modelling and display of marine agriculture data.
- Integrated multi-trophic aquaculture (MTA) techniques.
- Analysis and effect of meteorological and seasonal variables on the breeding system.
- Systematic studies of localization and monitoring of marine species to understand their behaviour.
- Measure of surface circulation forced by waves breaking. Monitoring habitat degradation.
INFRASTRUCTURE
- Addressing the negative impact of coastal construction on biodiversity.
- Reduction of the acoustic impact and vibrations from these constructions.
- Establishment of standards for terminology and methodology.
- Control of wind turbines and electricity substations and numerical modelling to take advantage of wave energy.

THE BLUE BIOECONOMY & BIOTECHNOLOGY
- Studies of natural pressures on the sea and those derived from humans.
- Development of a European system for ocean observation.
- Estimations of the amount of plastic floating on the surface of the ocean.
- Comprehensive modelling to trace the movement of plastic over the ocean.

SHIPBUILDING AND REPAIR
- Manufacture of vessels. Efficient, digitalized, automated and modular production of boats.
- Integration of the industrial internet of things (IIoT).

MARINE NON-LIVING RESOURCES
- Supply of critical raw materials.
- Improvement in underwater capture equipment (collectors).
- Seawater processing techniques and desalination.

COASTAL TOURISM
- Improvement in coverage in time and space, and in the resolution and quality of marine observations.
- Water management with innovative systems to manage reserves and the planning of trips.
RELATED PROJECTS
- The Visualisation, Virtual Reality and Graphic Interaction Research Group (ViRVIG) at the Universitat Politècnica de Catalunya - BarcelonaTech (UPC) has participated in the XR4ED project, an initiative that connects the educational technology (EdTech) and Extended Reality (XR) sectors, with the aim of transforming learning and training across Europe.
- The inLab FIB at the UPC has collaborated with Lizcore® for the development of a proof of concept based on artificial intelligence to improve safety in climbing with autobelay devices. The system allows the automatic and accurate detection of risk situations before starting a route.
- Researchers from the Centre for Image and Multimedia Technology of the UPC (CITM) and from the DiCode research group (Digital Culture and Creative Technologies Research Group) of the Universitat Politècnica de Catalunya – BarcelonaTech (UPC) have worked on the project The Eyes of History, an initiative of the Catalan Agency for Cultural Heritage that offers an immersive view of Catalan cultural heritage. It is especially aimed at the first and second cycles of secondary education and was created to bring heritage into the classroom. Its goal is to bring the history and monuments of Catalonia closer in a vivid and innovative way, using tools such as virtual reality and new museographic narratives.
- City and Play is a social action project coordinated by researchers from the Centre for Image and Multimedia Technology (CITM) and the DiCode research group (Digital Culture and Creative Technologies Research Group) of the Universitat Politècnica de Catalunya – BarcelonaTech (UPC), the Universitat Oberta de Catalunya (UOC) and the University of Barcelona (UB), and funded by Barcelona City Council. The aim of the project is to promote civic competences and reflection on the urban environment among adolescents through the creation of an open framework that uses methodologies based on play, co-creation and storytelling.





