
TECHNOLOGICAL CAPABILITIES
- Virtual and augmented reality and immersive interaction
- Data visualization
- Crowds and virtual human animation
- Geometry processing and procedural modelling
- Real-time rendering
- Creation of augmented reality applications
- Inclusion of multisensory feedback (tactile, proprioceptive, auditory) in immersive virtual environments


- High-precision recording of georeferenced virtual objects in the real world
- Optical systems for virtual reality, augmented reality and mixed reality
- Usability of applications and video games
- Modelling and animation in 2D and 3D with a high level of realism
- Registration and processing of physiological signals for the adaptation of visual environments to the user in real time
- Serious Games
AREAS OF APPLICATION
HEALTHCARE
- Training
- Clinical psychology
- Surgery
- Rehabilitation
- Serious games
HERITAGE BUILDINGS
- Refurbishment and restoration
- Documentation
- Heritage routes
INDUSTRY 4.0
- Design of industrial plants
- Optimization of products and processes
- Maintenance and monitoring of plants
- Training of operations and staff
- Incident management in plant and/or processes
URBAN SPACES
- Urban modelling
- Policies of urban management
- Social dynamics norms in public spaces
- Simulation of urban transformation
- Construction
- Consultancy
ARCHEOLOGICAL ELEMENTS
- Inventory
- Catalogues
- Reconstructions
DEVELOPMENT OF VIDEO GAMES AND APPS
- Leisure and entertainment
- Transmedia
- Marketing and publicity
- Gaming
EDUCACIÓN
- STEM learning improvement
- Soft skills training
EQUIPMENT AND FACILITIES

- Cave Automatic Virtual Environment (CAVE)
- StereoWall
- High-speed 3D scanner with extra-long range
- Human-computer interaction laboratory (includes eye tracking)
- 225m2 audiovisual set with audiovisual equipment
- Audio recording studio
- CGI, video and colour management laboratory
- Optical tracking systems
- Virtual reality viewers and motion sensors
RELATED PROJECTS
- The Visualisation, Virtual Reality and Graphic Interaction Research Group (ViRVIG) at the Universitat Politècnica de Catalunya - BarcelonaTech (UPC) has participated in the XR4ED project, an initiative that connects the educational technology (EdTech) and Extended Reality (XR) sectors, with the aim of transforming learning and training across Europe.
- The Technological Development Center for Remote Acquisition and Data Processing Systems (SARTI) at the Universitat Politècnica de Catalunya - BarcelonaTech (UPC) participated in GIRASOL II, a project to develop a digital twin for photovoltaic plants by applying internet of things (IoT) technology, artificial intelligence techniques and immersive human-machine interfaces.
- The Centre for Sensors, Instruments and Systems Development (CD6) at the Universitat Politècnica de Catalunya - BarcelonaTech (UPC) is participating in the development of a smart assistant device that, by combining building information modelling (BIM) with augmented reality and virtual reality technologies, provides a comprehensive tool at each stage of the construction life cycle.
- The aim of the Muvity project in which the Multimedia Applications and ICTs Laboratory (LAM) of the Universitat Politècnica de Catalunya - BarcelonaTech (UPC) participates, is to develop a gamified physical telerehabilitation application for people with chronic injuries. The user carries out exercises and plays games designed with therapists that lead them to move their arms and legs and thus achieve the established goals.




